I ran a game of Void and Stars down at my Friendly Local Gaming Store, and it was a blast! We had 3 players and me, and a host of engaged on-lookers. One player even decided then and there to apply as a playtester.
We played Imperials vs Colonials at about 1200pts using MSPaint counters, and it was a relatively even game until an excellent bit of manoeuvring by some Imperial escorts resulted in multiple up-the-kilt shots.
Man of the Match: The Imperial MkII Cruiser Onslaught, which killed two ships by herself and commanded the attention of half the Colonial fleet for most of the game. Despite racking up an impressive number of hits, she survived the game a battered, smoking wreck.
- The Imperials never used their Shield Generators. We would have taken much less damage if we had.
- The rules worked very smoothly, and as soon as we managed to remember whether Odd or Even results affected Weapons or Systems, we barely checked the book at all.
- Carriers really need to hang back. They might be one of the few vessels worth bringing to a Dead Stop.