It's
been a month and more of painting and terrain-making, so sorry for
the lack of posts. But rivers and palm trees and Space Marines and
Saxons and Ruritanians and Vietcong and marshes and ANZACs and fake
Imperial Guard and Jacobites and more Boer War stuff have all been
joining my little tin family, so I hope you can forgive me.
In
today's first ever FUBAR game, Bishop (Second Class) Octavian and his
clerics face off against the murderous Vryheid Totenkorps –
villains so deadly that they don't even let their painters finish
them before they hit the table!
Clerics
Bishop
Octavian – Elite, 5+ Armour, Assault Rifle
Fire
Team One – Veteran, 5+ Armour, 2xAssault Rifles, LMG
Fire
Team Two – Veteran, 5+ Armour, 2xAssault Rifles, LMG
Fire
Team Three – Veteran, 5+ Armour, 2xAssault Rifles, LMG
Fire
Team Four – Veteran, 5+ Armour, 2xAssault Rifles, LMG
Vryheid
Totenkorps
Fire
Team Alpha – Veteran, 5+ Armour, 4x Assault Rifles
Fire
Team Beta – Veteran, 5+ Armour, 3x Assault Rifles, RPG
Fire
Team Gamma – Veteran, 5+ Armour, 3x Assault Rifles, RPG
Fire
Team Delta – Veteran, 5+ Armour, 3x Assault Rifles, LMG
Fire
Team Epsilon – Veteran, 5+ Armour, 3x Assault Rifles, LMG
Here
at the hamlet of Mortimer's Croft, the two sides come into contact.
The Totenkorps are looking for death and mayhem, the Clerics to
defend the civilians (who have already fled).
Totenkorps behind the fields, Clerics in the jungle. |
Seizing
the initiative, the clerics began their move forwards.
Clerics take their first building. |
Nonplussed
by their fellows' swift advance, several Cleric teams refused to
budge, staying on guard for any Totenkorps trickery. Unsupported, the
Clerics in the village take fire. Outraged, Octavian urged his men
forward, laying effective fire down on the Vryheid left flank.
Octavian in the house! |
The
battle began to slow down into a firefight, both sides inching
forward under suppressive fire. Finally, the fire team on the Cleric
left flank moved from the jungle, and in a daring assault wiped out
half the Totenkorp team that had been edging round to outflank the
hamlet. They followed this up with a howling charge that sent the
rest of them screaming down to hell's gates!
Forwards! |
Secure the area! |
At
the same time on the other flank, the Totenkorps made it into the
unoccupied building, threatening Octavian's hold on Mortimer's Croft.
The Totenkorps advance. |
The
bishop's leadership was exemplary; under his stalwart command the
clerics kept up such a terrible rain of fire on the Totenkorps that
their attack was driven to ground, and then driven out entirely, only
to be replaced by Vryheid reinforcements. These men proved much more
canny and determined, holding on to their toehold with grim
fanaticism from behind their blood red masks. In the end, Octavian
decided that a great gamble was all that could be done, and charged
them. It was a bloody and gruelling combat, but in the end the
Clerics were victorious through sheer weight of numbers.
The
Totenkorps had lost four times as many men as the Clerics at this
point, but their dead-eyed pride would not let them quit the field.
So it was that they stood among the blood-stained corn, chanting
their morbid songs amid the religious percussion of fire, falling one
then another in the grim satisfaction that their scarlet-toothed god
was pleased with their deaths.
The end of play. |
Overview
With
20 kills to 3, this was a definite and total Cleric victory over the
Vryheid Totenkorps.
FUBAR
certainly lives up to its quick, fun and easy reputation. It would
have been more interesting had the activation rolls not been so
uniformly dire, but them's the breaks. It was good that even in such
a simple system, within half a game I was cursing myself for not
having exploited tactical nuances properly.
The
lack of morale other than suppression was a little disconcerting, but
I'm not sure why since Crossfire is one of my favourite games. I
certainly enjoyed the suppression system, which forces a pick between
using more effective squads and getting battered ones back on their
feet. It just felt like there should be some retreating somewhere!
Man
of the Match: Fire team Four, who started slowly on the Cleric left,
but eventually dealt the coup-de-grace to three enemy fire teams –
wiping out one entirely on their tod.
I'll
definitely play FUBAR again, but maybe with a little more preparation
next time. For instance, the cluster of buildings, so useful in Force
on Force, really dragged the game down with their +2 armour bonuses
against fire.
I have neglected Fubar as Im more about smaller scale games, but this has encouraged me to take another look. Thanks for the post!
ReplyDeleteThanks for reading! I'm glad it's inspired you.
DeleteEnjoyable report. These rules seem attractive.
ReplyDeleteThanks. They're definitely worth a try - I certainly keep meaning to play them more.
Delete